head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
Chaotic medieval team melee combat.

Execution · Competitive PvP
Milsim 50v50 team-tactical shooter.
Chivalry 2 leans Execution (Competitive PvP); Squad leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Chivalry 2
Weapon swings and parries need timing
Squad
Bullet drop, sway, suppression test aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chivalry 2
Feint reads in duels are mind games
Squad
Squad tactics versus humans demand prediction
Chivalry 2 leans a little harder on variance, though the gap is small.
Chivalry 2
Team-fight chaos adds noise
Squad
Minimal RNG, comm-driven outcomes
Squad leans a little harder on optimization, though the gap is small.
Chivalry 2
Loadout and class choices basic
Squad
Logistics, FOB placement, kit choice deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.