head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
First-person medieval melee where feints and drags duel human reads.

Execution · Competitive PvP
A tactical shooter where precise gunplay against human opposition is the deciding skill.
Chivalry: Medieval Warfare leans Execution (Competitive PvP); Counter-Strike: Condition Zero leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Chivalry: Medieval Warfare
Swing manipulation, footwork, and parry timing
Counter-Strike: Condition Zero
aim and spray control decide duels
Chivalry: Medieval Warfare leans a little harder on reads, though the gap is small.
Chivalry: Medieval Warfare
Feints and drags against adapting humans
Counter-Strike: Condition Zero
predicting human opponent positioning
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Chivalry: Medieval Warfare
Battlefield chaos with many players
Counter-Strike: Condition Zero
buy-round economy and drops vary slightly
Counter-Strike: Condition Zero leans a little harder on optimization, though the gap is small.
Chivalry: Medieval Warfare
Class loadouts and objective knowledge
Counter-Strike: Condition Zero
economy management and utility usage solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.