head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
First-person medieval melee where feints and drags duel human reads.

Execution · Competitive PvP
Arc System Works' Persona spinoff fighter where summoned Personas double every character's offense.
Chivalry: Medieval Warfare leans Execution (Competitive PvP); Persona 4 Arena Ultimax leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Chivalry: Medieval Warfare
Swing manipulation, footwork, and parry timing
Persona 4 Arena Ultimax
Persona combos, one-more cancels, and tight confirms need real hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chivalry: Medieval Warfare
Feints and drags against adapting humans
Persona 4 Arena Ultimax
Awakening threats and persona-break baits stay human guessing.
Chivalry: Medieval Warfare leans a little harder on variance, though the gap is small.
Chivalry: Medieval Warfare
Battlefield chaos with many players
Persona 4 Arena Ultimax
Deterministic; status effects are earned, not random.
Persona 4 Arena Ultimax leans a little harder on optimization, though the gap is small.
Chivalry: Medieval Warfare
Class loadouts and objective knowledge
Persona 4 Arena Ultimax
Persona card management and burst routing are labbable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.