head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
First-person medieval melee where feints and drags duel human reads.

Execution · Competitive PvP
The peak-era Konami football game prized for weighty, skill-driven match play.
Chivalry: Medieval Warfare leans Execution (Competitive PvP); Pro Evolution Soccer 6 leans Execution (Competitive PvP).
Chivalry: Medieval Warfare leans a little harder on execution, though the gap is small.
Chivalry: Medieval Warfare
Swing manipulation, footwork, and parry timing
Pro Evolution Soccer 6
First touch, through balls, and dribbles demand precise control
Chivalry: Medieval Warfare leans a little harder on reads, though the gap is small.
Chivalry: Medieval Warfare
Feints and drags against adapting humans
Pro Evolution Soccer 6
Versus matches are constant feint and positioning prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Chivalry: Medieval Warfare
Battlefield chaos with many players
Pro Evolution Soccer 6
Deflections and keeper spills add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Chivalry: Medieval Warfare
Class loadouts and objective knowledge
Pro Evolution Soccer 6
Formations and player roles are studyable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.