head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
First-person medieval melee where feints and drags duel human reads.

Execution · Competitive PvP
The N64 original that turned Nintendo mascots into a percent-and-knockback platform fighter.
Chivalry: Medieval Warfare leans Execution (Competitive PvP); Super Smash Bros. leans Execution (Competitive PvP).
Chivalry: Medieval Warfare leans a little harder on execution, though the gap is small.
Chivalry: Medieval Warfare
Swing manipulation, footwork, and parry timing
Super Smash Bros.
Z-cancels and DI demand fast precise inputs despite simple controls.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chivalry: Medieval Warfare
Feints and drags against adapting humans
Super Smash Bros.
Edgeguard and tech-chase guessing against adapting humans decides stocks.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Chivalry: Medieval Warfare
Battlefield chaos with many players
Super Smash Bros.
Item spawns add randomness; tournament rules strip most of it.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Chivalry: Medieval Warfare
Class loadouts and objective knowledge
Super Smash Bros.
Stage positioning and percent-based kill setups are learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.