head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Competitive PvP
First-person medieval melee where feints and drags duel human reads.

Execution · Competitive PvP
A platform fighter where reading opponents and precise execution both drive victory.
Chivalry: Medieval Warfare leans Execution (Competitive PvP); Super Smash Bros. for Nintendo 3DS leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Chivalry: Medieval Warfare
Swing manipulation, footwork, and parry timing
Super Smash Bros. for Nintendo 3DS
precise inputs and combo execution required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chivalry: Medieval Warfare
Feints and drags against adapting humans
Super Smash Bros. for Nintendo 3DS
reading opponent habits and mixups
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Chivalry: Medieval Warfare
Battlefield chaos with many players
Super Smash Bros. for Nintendo 3DS
item spawns add randomness
Super Smash Bros. for Nintendo 3DS leans a little harder on optimization, though the gap is small.
Chivalry: Medieval Warfare
Class loadouts and objective knowledge
Super Smash Bros. for Nintendo 3DS
matchup knowledge and combos solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.