head to head

Chivalry: Medieval Warfare cover artvsUnder Night In-Birth Exe:Late[st] cover art

Chivalry: Medieval WarfarevsUnder Night In-Birth Exe:Late[st]

Chivalry: Medieval Warfare leans Execution (Competitive PvP); Under Night In-Birth Exe:Late[st] leans Execution (Competitive PvP).

EXECUTION8 /10READS7 /10VARIANCE2 /10OPTIMIZATION4 /10
Chivalry: Medieval WarfareUnder Night In-Birth Exe:Late[st]

Axis by axis

Execution8 vs 8

Even - both lean on execution about the same.

Reads7 vs 7

Even - both lean on reads about the same.

Variance2 vs 1

Chivalry: Medieval Warfare leans harder on variance: Battlefield chaos with many players

Optimization4 vs 5

Under Night In-Birth Exe:Late[st] leans harder on optimization: Frame data, GRD theory and matchup study underpin everything

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Chivalry: Medieval Warfare

full breakdown

Under Night In-Birth Exe:Late[st]