head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Twitch Chaos
A kart racer testing drift execution under item-roll variance.

Execution · Twitch Chaos
N64 couch classic where blue shells and shortcuts decide friendships.
Chocobo Racing leans Execution (Twitch Chaos); Mario Kart 64 leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Chocobo Racing
Drift timing and item dodges decide close finishes
Mario Kart 64
Mini-turbo snaking and shortcut execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chocobo Racing
Two-player races add light human prediction
Mario Kart 64
Couch rivals bait shells and fakes
Mario Kart 64 leans a little harder on variance, though the gap is small.
Chocobo Racing
Item rolls swing race outcomes kart-style
Mario Kart 64
Item draws swing every race
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Chocobo Racing
Ability picks and track shortcuts reward study
Mario Kart 64
Shortcut and line knowledge is fully mapped
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.