head to head
Choice of RobotsvsNobody Wants to Die
Choice of Robots leans Optimization (Systems & Chaos); Nobody Wants to Die leans Optimization (Light / Casual).
Choice of RobotsNobody Wants to Die
Axis by axis
Execution0 vs 1
Nobody Wants to Die leans harder on execution: Guided investigation scenes need no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 3
Choice of Robots leans harder on optimization: Stat-routing toward desired endings is mildly solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

