head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Tactical grid combat plus studio management, both solvable with planning.

Optimization · Pure Optimization
Hoenn's definitive version, crowned by the strategy-heavy Battle Frontier.
Chroma Squad leans Optimization (Pure Optimization); Pokémon Emerald leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Chroma Squad
Turn-based commands, no dexterity involved
Pokémon Emerald
Turn-based commands only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chroma Squad
Enemy AI follows simple mappable rules
Pokémon Emerald
Battle Frontier AI is fixed-policy
Chroma Squad leans a little harder on variance, though the gap is small.
Chroma Squad
Hit rolls and episode events add modest noise
Pokémon Emerald
Encounter RNG and Frontier hax
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Chroma Squad
Studio economy, crafting and teamwork combos are the puzzle
Pokémon Emerald
EVs, movesets, and Frontier strategy run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.