head to head
ChronologyvsHuman: Fall Flat
Chronology leans Optimization (Practiced Mastery); Human: Fall Flat leans Optimization (Practiced Mastery).
ChronologyHuman: Fall Flat
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Human: Fall Flat leans harder on variance: Physics jank adds slapstick unpredictability
Optimization6 vs 5
Chronology leans harder on optimization: Time-manipulation puzzles each have one solvable answer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

