head to head
ChronologyvsUnravel
Chronology leans Optimization (Practiced Mastery); Unravel leans Optimization (Practiced Mastery).
ChronologyUnravel
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Unravel leans harder on variance: Everything is visible and fixed
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

