head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A comedy toy that tests little beyond curiosity and clicking everything once.

Optimization · Pure Optimization
Telltale's episodic comedy adventure sending Guybrush Threepwood after a pox plaguing the Caribbean.
Chuchel leans Optimization (Systems & Chaos); Tales of Monkey Island leans Optimization (Pure Optimization).
Chuchel leans a little harder on execution, though the gap is small.
Chuchel
Clicking gags requires no dexterity
Tales of Monkey Island
Click-driven; no physical demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chuchel
No opponent of any kind
Tales of Monkey Island
LeChuck and pirates are pure script.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Chuchel
Surprise gag outcomes are unknown until clicked once
Tales of Monkey Island
Modern design telegraphs most puzzle information.
Tales of Monkey Island leans a little harder on optimization, though the gap is small.
Chuchel
Simple cause-and-effect puzzles solved by experimentation
Tales of Monkey Island
Episodic inventory puzzles each have one intended solution.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.