head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Light / Casual
A branching fairytale that tests curiosity about choices more than any skill.

Optimization · Light / Casual
A narrative sequel about reconciling a dying man's regrets.
Cinders leans Variance (Light / Casual); Finding Paradise leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cinders
Reading and choosing requires no dexterity
Finding Paradise
Trivial inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cinders
Characters are scripted branches, not adaptive minds
Finding Paradise
No adaptive opposition.
Cinders leans a little harder on variance, though the gap is small.
Cinders
Branch outcomes are hidden on a first playthrough
Finding Paradise
Linear story.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cinders
Mapping choice flags to endings is a light puzzle
Finding Paradise
Minimal systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.