head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Light / Casual
A branching fairytale that tests curiosity about choices more than any skill.

Variance · Light / Casual
An exploration of narrative branches that deliberately tests nothing.
Cinders leans Variance (Light / Casual); The Stanley Parable leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cinders
Reading and choosing requires no dexterity
The Stanley Parable
Walking is the only input
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cinders
Characters are scripted branches, not adaptive minds
The Stanley Parable
The narrator is a script, however much he pretends otherwise
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cinders
Branch outcomes are hidden on a first playthrough
The Stanley Parable
Endings are hidden information until you wander into them
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cinders
Mapping choice flags to endings is a light puzzle
The Stanley Parable
Finding all branches is a trivial checklist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.