head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A point-and-click detective adventure where puzzle logic is the entire test.

Optimization · Light / Casual
A narrative sequel about reconciling a dying man's regrets.
Circle of Blood leans Optimization (Light / Casual); Finding Paradise leans Optimization (Light / Casual).
Circle of Blood leans a little harder on execution, though the gap is small.
Circle of Blood
no physical skill, point-and-click
Finding Paradise
Trivial inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Circle of Blood
no opponents, puzzle-driven
Finding Paradise
No adaptive opposition.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Circle of Blood
no meaningful randomness
Finding Paradise
Linear story.
Circle of Blood leans a little harder on optimization, though the gap is small.
Circle of Blood
inventory puzzle logic is solvable
Finding Paradise
Minimal systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.