head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Light / Casual
A point-and-click detective adventure where puzzle logic is the entire test.

Optimization · Pure Optimization
A short point-and-click hidden-object game about a cat finding its way home.
Circle of Blood leans Optimization (Light / Casual); Milo and the Magpies leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Circle of Blood
no physical skill, point-and-click
Milo and the Magpies
Pure point-and-click, no timing demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Circle of Blood
no opponents, puzzle-driven
Milo and the Magpies
Solo cat adventure with no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Circle of Blood
no meaningful randomness
Milo and the Magpies
Hidden objects are fixed, fully mappable
Milo and the Magpies leans a little harder on optimization, though the gap is small.
Circle of Blood
inventory puzzle logic is solvable
Milo and the Magpies
Finding objects and solving small fixed puzzles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.