head to head
Circle of BloodvsOverclocked: A History of Violence
Circle of Blood leans Optimization (Light / Casual); Overclocked: A History of Violence leans Optimization (Light / Casual).
Circle of BloodOverclocked: A History of Violence
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 2
Circle of Blood leans harder on optimization: inventory puzzle logic is solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

