head to head
Circle of BloodvsSteins;Gate
Circle of Blood leans Optimization (Light / Casual); Steins;Gate leans Optimization (Pure Optimization).
Circle of BloodSteins;Gate
Axis by axis
Execution1 vs 0
Circle of Blood leans harder on execution: no physical skill, point-and-click
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 4
Steins;Gate leans harder on optimization: Mapping exact phone responses to unlock the True End is solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

