head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Light / Casual
A point-and-click detective adventure where puzzle logic is the entire test.

Optimization · Light / Casual
A narrative walking-mystery game focused on environmental storytelling and deduction.
Circle of Blood leans Optimization (Light / Casual); The Vanishing of Ethan Carter Redux leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Circle of Blood
no physical skill, point-and-click
The Vanishing of Ethan Carter Redux
minimal input, mostly walking and observing
The Vanishing of Ethan Carter Redux leans a little harder on reads, though the gap is small.
Circle of Blood
no opponents, puzzle-driven
The Vanishing of Ethan Carter Redux
no adversarial opponent, narrative mystery
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Circle of Blood
no meaningful randomness
The Vanishing of Ethan Carter Redux
fixed clues, no meaningful randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Circle of Blood
inventory puzzle logic is solvable
The Vanishing of Ethan Carter Redux
deduction puzzle-solving is the systems layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.