head to head
DOOM (2016) asks more than Circus Atari, and the gap is optimization.

Execution · Pure Mechanics
Raw paddle reflexes keeping a bouncing clown alive against balloon rows.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Circus Atari leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Circus Atari
Paddle precision under the falling clown is everything
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Circus Atari
No opponent - pure physics reaction
DOOM (2016)
Demons scripted attack patterns.
Circus Atari leans a little harder on variance, though the gap is small.
Circus Atari
Bounce angles add slight unpredictability
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans clearly harder on optimization.
Circus Atari
Balloon-row targeting strategy is thin but present
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.