head to head

Citizen Sleeper 2: Starward Vector cover artvsX-COM: UFO Defense cover art

Citizen Sleeper 2: Starward VectorvsX-COM: UFO Defense

Citizen Sleeper 2: Starward Vector leans Optimization (Systems & Chaos); X-COM: UFO Defense leans Optimization (Systems & Chaos).

EXECUTION0 /10READS1 /10VARIANCE6 /10OPTIMIZATION8 /10
Citizen Sleeper 2: Starward VectorX-COM: UFO Defense

Axis by axis

Execution0 vs 1

X-COM: UFO Defense leans harder on execution: Turn-based; only inventory clicking

Reads1 vs 0

Citizen Sleeper 2: Starward Vector leans harder on reads: NPCs follow branching scripts.

Variance6 vs 6

Even - both lean on variance about the same.

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Citizen Sleeper 2: Starward Vector

full breakdown

X-COM: UFO Defense