head to head
Citizen Sleeper 2: Starward VectorvsX-COM: UFO Defense
Citizen Sleeper 2: Starward Vector leans Optimization (Systems & Chaos); X-COM: UFO Defense leans Optimization (Systems & Chaos).
Citizen Sleeper 2: Starward VectorX-COM: UFO Defense
Axis by axis
Execution0 vs 1
X-COM: UFO Defense leans harder on execution: Turn-based; only inventory clicking
Reads1 vs 0
Citizen Sleeper 2: Starward Vector leans harder on reads: NPCs follow branching scripts.
Variance6 vs 6
Even - both lean on variance about the same.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

