head to head
Citizen SleepervsDead In Bermuda
Citizen Sleeper leans Optimization (Systems & Chaos); Dead In Bermuda leans Optimization (Systems & Chaos).
Citizen SleeperDead In Bermuda
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads1 vs 0
Citizen Sleeper leans harder on reads: NPCs follow branching scripts.
Variance6 vs 6
Even - both lean on variance about the same.
Optimization7 vs 8
Dead In Bermuda leans harder on optimization: Balancing survivor stats, crafting, and task schedules is the whole game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

