head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A tabletop-flavored RPG about an android surviving on a derelict station.

Optimization · Systems & Chaos
A search-based detective game piecing together police interview footage.
Citizen Sleeper leans Optimization (Systems & Chaos); Her Story leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Citizen Sleeper
Dice placement, no manual skill.
Her Story
Typing search terms only.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Citizen Sleeper
NPCs follow branching scripts.
Her Story
Subject is recorded, not adaptive.
Citizen Sleeper leans a little harder on variance, though the gap is small.
Citizen Sleeper
Daily dice rolls drive outcomes.
Her Story
Hidden clips revealed by guessed keywords.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Citizen Sleeper
Action allocation and clock management dominate.
Her Story
Efficient search strategy reconstructs the case.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.