head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A tabletop-flavored RPG about an android surviving on a derelict station.

Optimization · Systems & Chaos
A stat-raising visual novel where a princess must schedule the right lessons to survive endless assassination attempts.
Citizen Sleeper leans Optimization (Systems & Chaos); Long Live the Queen leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Citizen Sleeper
Dice placement, no manual skill.
Long Live the Queen
Weekly menu picks; zero physical component.
Citizen Sleeper leans a little harder on reads, though the gap is small.
Citizen Sleeper
NPCs follow branching scripts.
Long Live the Queen
Assassins and plots are fixed events, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Citizen Sleeper
Daily dice rolls drive outcomes.
Long Live the Queen
Unknown stat checks kill blind first runs constantly.
Long Live the Queen leans a little harder on optimization, though the gap is small.
Citizen Sleeper
Action allocation and clock management dominate.
Long Live the Queen
Once checks are mapped, survival is a pure scheduling solve.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.