head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A tabletop-flavored RPG about an android surviving on a derelict station.

Optimization · Systems & Chaos
A football-manager spreadsheet where card luck and lineup math decide results.
Citizen Sleeper leans Optimization (Systems & Chaos); NFUT Cards leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Citizen Sleeper
Dice placement, no manual skill.
NFUT Cards
Menu-driven management with no dexterity component
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Citizen Sleeper
NPCs follow branching scripts.
NFUT Cards
Other managers exist but interaction is indirect
Citizen Sleeper leans a little harder on variance, though the gap is small.
Citizen Sleeper
Daily dice rolls drive outcomes.
NFUT Cards
Card pack pulls and match rolls drive outcomes
Citizen Sleeper leans a little harder on optimization, though the gap is small.
Citizen Sleeper
Action allocation and clock management dominate.
NFUT Cards
Squad value and lineup math is the manager's actual lever
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.