head to head
Citizen SleepervsSkyhill
Citizen Sleeper leans Optimization (Systems & Chaos); Skyhill leans Optimization (Systems & Chaos).
Citizen SleeperSkyhill
Axis by axis
Execution0 vs 1
Skyhill leans harder on execution: Turn-based descent with clicked combat, no dexterity
Reads1 vs 0
Citizen Sleeper leans harder on reads: NPCs follow branching scripts.
Variance6 vs 6
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

