head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Twitch Chaos
An Arabian Nights first-person roguelite about whipping enemies into the city's own traps.

Execution · Twitch Chaos
An open-world provocation sandbox where escalating NPC reactions reward creative routing more than precise gunplay.
City of Brass leans Execution (Twitch Chaos); Postal 2 leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
City of Brass
Whip-and-sword timing against traps demands reflexes
Postal 2
First-person gunplay and melee require moderate aim under escalating chaos
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
City of Brass
Enemies and traps are scripted
Postal 2
NPCs react to player actions but follow scripted response trees
City of Brass leans a little harder on variance, though the gap is small.
City of Brass
Procedural streets, relics, and genie wares vary runs
Postal 2
NPC crowd reactions and police escalation introduce real run variability
City of Brass leans a little harder on optimization, though the gap is small.
City of Brass
Trap manipulation and treasure routing reward learned play
Postal 2
Errand routing and weapon selection provide a shallow planning layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.