head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Optimizing affinity paths and tech web choices on a randomized alien frontier.

Optimization · Pure Optimization
A tactical RPG where careful positioning and managing randomized combat odds decides survival.
Civilization: Beyond Earth leans Optimization (Pure Optimization); Fire Emblem Fates: Birthright leans Optimization (Pure Optimization).
Civilization: Beyond Earth leans a little harder on execution, though the gap is small.
Civilization: Beyond Earth
Point-and-click turn actions; nothing physical
Fire Emblem Fates: Birthright
no real-time physical skill, turn-based
Civilization: Beyond Earth leans a little harder on reads, though the gap is small.
Civilization: Beyond Earth
Faction AI uses static scripts, not player-reactive strategies
Fire Emblem Fates: Birthright
AI is scripted, no true adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization: Beyond Earth
Alien spawns and fog of war add manageable hidden elements
Fire Emblem Fates: Birthright
hit chance rolls are heavily randomized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization: Beyond Earth
Affinity choices and tech web routing define victory conditions deeply
Fire Emblem Fates: Birthright
permadeath tactics and builds near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.