head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Optimizing affinity paths and tech web choices on a randomized alien frontier.

Optimization · Pure Optimization
A football management sim testing tactics, squad building and club economics.
Civilization: Beyond Earth leans Optimization (Pure Optimization); Football Club Simulator - FCS leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization: Beyond Earth
Point-and-click turn actions; nothing physical
Football Club Simulator - FCS
Real-time orders, but no twitch ceiling
Football Club Simulator - FCS leans a little harder on reads, though the gap is small.
Civilization: Beyond Earth
Faction AI uses static scripts, not player-reactive strategies
Football Club Simulator - FCS
Opponent managers offer light tactical prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization: Beyond Earth
Alien spawns and fog of war add manageable hidden elements
Football Club Simulator - FCS
Match outcomes and player form carry randomness
Civilization: Beyond Earth leans a little harder on optimization, though the gap is small.
Civilization: Beyond Earth
Affinity choices and tech web routing define victory conditions deeply
Football Club Simulator - FCS
Squad building, tactics and club finances decide success
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.