head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Optimizing affinity paths and tech web choices on a randomized alien frontier.

Optimization · Pure Optimization
A tank combat sim mixing direct gunnery with platoon-level tactical command.
Civilization: Beyond Earth leans Optimization (Pure Optimization); M1 Tank Platoon leans Optimization (Pure Optimization).
M1 Tank Platoon leans a little harder on execution, though the gap is small.
Civilization: Beyond Earth
Point-and-click turn actions; nothing physical
M1 Tank Platoon
Aiming the tank gun matters but isn't twitch-decisive
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization: Beyond Earth
Faction AI uses static scripts, not player-reactive strategies
M1 Tank Platoon
Enemy AI is scripted, not adapting to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization: Beyond Earth
Alien spawns and fog of war add manageable hidden elements
M1 Tank Platoon
Fog-of-war and scripted-unknown enemy positions
Civilization: Beyond Earth leans a little harder on optimization, though the gap is small.
Civilization: Beyond Earth
Affinity choices and tech web routing define victory conditions deeply
M1 Tank Platoon
Platoon coordination and tactical positioning win battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.