head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Optimizing affinity paths and tech web choices on a randomized alien frontier.

Optimization · Pure Optimization
A space tower-defense game solved by optimal module placement under timed pressure.
Civilization: Beyond Earth leans Optimization (Pure Optimization); Space Run: Fast and Safe Delivery leans Optimization (Pure Optimization).
Space Run: Fast and Safe Delivery leans a little harder on execution, though the gap is small.
Civilization: Beyond Earth
Point-and-click turn actions; nothing physical
Space Run: Fast and Safe Delivery
Real-time placement under pressure adds mild twitch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization: Beyond Earth
Faction AI uses static scripts, not player-reactive strategies
Space Run: Fast and Safe Delivery
Enemy waves are scripted, not adapting to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization: Beyond Earth
Alien spawns and fog of war add manageable hidden elements
Space Run: Fast and Safe Delivery
Wave compositions and timing add bounded surprises
Civilization: Beyond Earth leans a little harder on optimization, though the gap is small.
Civilization: Beyond Earth
Affinity choices and tech web routing define victory conditions deeply
Space Run: Fast and Safe Delivery
Optimal weapon placement and resource use win runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.