head to head
Civilization VIvsMaster of Orion II: Battle at Antares
Civilization VI leans Optimization (Pure Optimization); Master of Orion II: Battle at Antares leans Optimization (Pure Optimization).
Civilization VIMaster of Orion II: Battle at Antares
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads3 vs 2
Civilization VI leans harder on reads: AI is scripted; multiplayer adds light adaptation.
Variance5 vs 4
Civilization VI leans harder on variance: Map gen, barbarians, and city-state quests vary.
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

