head to head
Neither is simply harder - they are hard in different places. Civilization VI demands more variance; Portal 2 demands more execution.

Optimization · Pure Optimization
A turn-based 4X where empire optimization beats turn-by-turn tactics.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.
Civilization VI leans Optimization (Pure Optimization); Portal 2 leans Optimization (Pure Optimization).
Portal 2 leans clearly harder on execution.
Civilization VI
Turn-based, no mechanical input demands.
Portal 2
Portal placement requires some precision but timing is lenient.
Civilization VI leans clearly harder on reads.
Civilization VI
AI is scripted; multiplayer adds light adaptation.
Portal 2
No opponent; puzzles are static.
Civilization VI leans clearly harder on variance.
Civilization VI
Map gen, barbarians, and city-state quests vary.
Portal 2
Puzzles are deterministic with no randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization VI
Tech, civics, and yield routing dominate strategy.
Portal 2
Solving the puzzle's logic IS the entire game.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.