head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Navigating civilization age transitions with deep optimization of legacy paths and economies.

Optimization · Pure Optimization
Engineering unit pairings and reclass paths to dominate maps whose enemy scripts are fully mappable.
Civilization VII leans Optimization (Pure Optimization); Fire Emblem: Awakening leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization VII
Turn-based menu clicks; no physical ceiling
Fire Emblem: Awakening
No twitch elements; pair-up placement is the only spatial decision under time
Civilization VII leans a little harder on reads, though the gap is small.
Civilization VII
AI scripted per leader personality, not learning your habits
Fire Emblem: Awakening
Enemies follow simple aggro patterns on fixed maps
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization VII
Age transitions and hidden resources introduce genuine unknowns
Fire Emblem: Awakening
Hit and crit rates plus random level-up stats create run variance
Civilization VII leans a little harder on optimization, though the gap is small.
Civilization VII
Legacy path and age-transition choices form the core optimization puzzle
Fire Emblem: Awakening
Marriage pairings and Second Seal reclass chains are the optimization spine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.