head to head
Clash at DemonheadvsDonkey Kong
Clash at Demonhead leans Execution (Practiced Mastery); Donkey Kong leans Execution (Practiced Mastery).
Clash at DemonheadDonkey Kong
Axis by axis
Execution7 vs 8
Donkey Kong leans harder on execution: Frame-tight jumps over barrels under arcade pressure
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Clash at Demonhead leans harder on variance: Route layouts are scripted-but-unknown on first exploration
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

