head to head
Clash at DemonheadvsSuper Metroid
Clash at Demonhead leans Execution (Practiced Mastery); Super Metroid leans Execution (Practiced Mastery).
Clash at DemonheadSuper Metroid
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Clash at Demonhead leans harder on variance: Route layouts are scripted-but-unknown on first exploration
Optimization6 vs 7
Super Metroid leans harder on optimization: Sequence-breaking route optimisation is the enduring meta-game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

