head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Base-building strategy game about optimizing upgrade economy and raid compositions.

Optimization · Pure Optimization
Solving a civilisation-scale resource and governance puzzle before an ecological deadline.
Clash of Clans leans Optimization (Pure Optimization); Eco leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Clash of Clans
Troop drop placement is forgiving
Eco
No twitch element; all actions are build and craft clicks
Clash of Clans leans a little harder on reads, though the gap is small.
Clash of Clans
Base layouts anticipate human attackers' habits
Eco
Other players add mild human negotiation reads in multiplayer
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Clash of Clans
Matchmaking and unseen traps add uncertainty
Eco
Meteor timer and ecosystem variables carry some hidden uncertainty
Eco leans a little harder on optimization, though the gap is small.
Clash of Clans
Army comps, upgrade paths, and attack routing
Eco
Government systems, specialisation routing, and ecosystem management are richly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.