head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Base-building strategy game about optimizing upgrade economy and raid compositions.

Optimization · Pure Optimization
An adventure about haggling and managing money where rupees are your life force.
Clash of Clans leans Optimization (Pure Optimization); Freshly-Picked Tingle's Rosy Rupeeland leans Optimization (Pure Optimization).
Freshly-Picked Tingle's Rosy Rupeeland leans a little harder on execution, though the gap is small.
Clash of Clans
Troop drop placement is forgiving
Freshly-Picked Tingle's Rosy Rupeeland
Simple touch controls; little twitch demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Clash of Clans
Base layouts anticipate human attackers' habits
Freshly-Picked Tingle's Rosy Rupeeland
NPC haggling has fixed thresholds, not adaptive modeling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Clash of Clans
Matchmaking and unseen traps add uncertainty
Freshly-Picked Tingle's Rosy Rupeeland
Price-guessing has hidden bounds to probe
Clash of Clans leans a little harder on optimization, though the gap is small.
Clash of Clans
Army comps, upgrade paths, and attack routing
Freshly-Picked Tingle's Rosy Rupeeland
Managing rupees and haggling efficiently is the core test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.