head to head

Clash of Clans cover artvsHeroes Chronicles: Conquest of the Underworld cover art

Clash of ClansvsHeroes Chronicles: Conquest of the Underworld

Clash of Clans leans Optimization (Pure Optimization); Heroes Chronicles: Conquest of the Underworld leans Optimization (Pure Optimization).

EXECUTION1 /10READS3 /10VARIANCE3 /10OPTIMIZATION8 /10
Clash of ClansHeroes Chronicles: Conquest of the Underworld

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads3 vs 3

Even - both lean on reads about the same.

Variance3 vs 4

Heroes Chronicles: Conquest of the Underworld leans harder on variance: Combat rolls and exploration add uncertainty

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Clash of Clans

full breakdown

Heroes Chronicles: Conquest of the Underworld