head to head

Clash of Clans cover artvsMight & Magic: Heroes VI cover art

Clash of ClansvsMight & Magic: Heroes VI

Clash of Clans leans Optimization (Pure Optimization); Might & Magic: Heroes VI leans Optimization (Pure Optimization).

EXECUTION1 /10READS3 /10VARIANCE3 /10OPTIMIZATION8 /10
Clash of ClansMight & Magic: Heroes VI

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads3 vs 3

Even - both lean on reads about the same.

Variance3 vs 4

Might & Magic: Heroes VI leans harder on variance: combat rolls and map resources random

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Clash of Clans

full breakdown

Might & Magic: Heroes VI