head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Base-building strategy game about optimizing upgrade economy and raid compositions.

Optimization · Pure Optimization
A narrative turn-based tactics game testing positioning and choices across a procedural journey.
Clash of Clans leans Optimization (Pure Optimization); Pendragon leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Clash of Clans
Troop drop placement is forgiving
Pendragon
Moving pieces on a grid has no twitch demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Clash of Clans
Base layouts anticipate human attackers' habits
Pendragon
Enemy AI is tactical but not deeply adaptive to you
Pendragon leans a little harder on variance, though the gap is small.
Clash of Clans
Matchmaking and unseen traps add uncertainty
Pendragon
Procedural encounters and outcomes add randomness
Clash of Clans leans a little harder on optimization, though the gap is small.
Clash of Clans
Army comps, upgrade paths, and attack routing
Pendragon
Positioning, narrative choices and tactical planning win runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.