head to head
Clash of ClansvsSkulls of the Shogun
Clash of Clans leans Optimization (Pure Optimization); Skulls of the Shogun leans Optimization (Pure Optimization).
Clash of ClansSkulls of the Shogun
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads3 vs 4
Skulls of the Shogun leans harder on reads: Human multiplayer rewards anticipating opponent plans
Variance3 vs 2
Clash of Clans leans harder on variance: Matchmaking and unseen traps add uncertainty
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

