head to head

Clash of Clans cover artvsUFO: Aftershock cover art

Clash of ClansvsUFO: Aftershock

Clash of Clans leans Optimization (Pure Optimization); UFO: Aftershock leans Optimization (Pure Optimization).

EXECUTION1 /10READS3 /10VARIANCE3 /10OPTIMIZATION8 /10
Clash of ClansUFO: Aftershock

Axis by axis

Execution1 vs 2

UFO: Aftershock leans harder on execution: Real-time-with-pause limits twitch demands

Reads3 vs 3

Even - both lean on reads about the same.

Variance3 vs 4

UFO: Aftershock leans harder on variance: Hidden enemy positions and hit chances add uncertainty

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Clash of Clans

full breakdown

UFO: Aftershock