head to head
Clive Barker's JerichovsDarkest of Days
Clive Barker's Jericho leans Execution (Practiced Mastery); Darkest of Days leans Execution (Pure Mechanics).
Clive Barker's JerichoDarkest of Days
Axis by axis
Execution5 vs 6
Darkest of Days leans harder on execution: Aim against waves of period soldiers is the core demand
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 3
Clive Barker's Jericho leans harder on optimization: Choosing the right squad member per encounter is the layer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

