head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Corridor shooting plus picking the right squad ability for each scripted encounter.

Execution · Practiced Mastery
The template Far Cry: outposts, predators, and a tropical sandbox.
Clive Barker's Jericho leans Execution (Practiced Mastery); Far Cry 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Jericho
Aim and squad-ability timing through corridor firefights
Far Cry 3
Shooting and stealth fundamentals matter.
Far Cry 3 leans a little harder on reads, though the gap is small.
Clive Barker's Jericho
Horrors attack on fixed scripts, nothing adapts
Far Cry 3
Pirate AI uses fixed alert patterns.
Far Cry 3 leans a little harder on variance, though the gap is small.
Clive Barker's Jericho
Linear set pieces with minimal randomness
Far Cry 3
Wildlife and outpost spawns randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Jericho
Choosing the right squad member per encounter is the layer
Far Cry 3
Skill trees and weapon mods quickly mastered.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.