head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Corridor shooting plus picking the right squad ability for each scripted encounter.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.
Clive Barker's Jericho leans Execution (Practiced Mastery); Red Dead Redemption 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Jericho
Aim and squad-ability timing through corridor firefights
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
Clive Barker's Jericho
Horrors attack on fixed scripts, nothing adapts
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Red Dead Redemption 2 leans a little harder on variance, though the gap is small.
Clive Barker's Jericho
Linear set pieces with minimal randomness
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Jericho
Choosing the right squad member per encounter is the layer
Red Dead Redemption 2
Loadouts and routes solvable but loose.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.