head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Corridor shooting plus picking the right squad ability for each scripted encounter.

Execution · Pure Mechanics
Wrestling motion-control aim and swordplay through fixed scripted shootouts.
Clive Barker's Jericho leans Execution (Practiced Mastery); Red Steel leans Execution (Pure Mechanics).
Red Steel leans a little harder on execution, though the gap is small.
Clive Barker's Jericho
Aim and squad-ability timing through corridor firefights
Red Steel
Wiimote aiming and sword swings are the whole physical test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Jericho
Horrors attack on fixed scripts, nothing adapts
Red Steel
Enemies are scripted spawns, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Jericho
Linear set pieces with minimal randomness
Red Steel
Encounters are fixed once seen
Clive Barker's Jericho leans a little harder on optimization, though the gap is small.
Clive Barker's Jericho
Choosing the right squad member per encounter is the layer
Red Steel
Light level memorisation and weapon choices
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.