head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Corridor shooting plus picking the right squad ability for each scripted encounter.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Clive Barker's Jericho leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Jericho
Aim and squad-ability timing through corridor firefights
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Tomb Raider (2013) leans a little harder on reads, though the gap is small.
Clive Barker's Jericho
Horrors attack on fixed scripts, nothing adapts
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Jericho
Linear set pieces with minimal randomness
Tomb Raider (2013)
Minimal randomness in encounters.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Jericho
Choosing the right squad member per encounter is the layer
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.