head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A gothic horror FPS where a paranormal investigator fights a family curse with revolver in one hand and spells in the other.

Execution · Practiced Mastery
Cinematic survival action where scavenged resources and stealth carry you through the apocalypse.
Clive Barker's Undying leans Execution (Practiced Mastery); The Last of Us leans Execution (Practiced Mastery).
Clive Barker's Undying leans a little harder on execution, though the gap is small.
Clive Barker's Undying
Dual-wielding spells and guns under pressure
The Last of Us
Aim, stealth timing, and scarce-ammo combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Undying
Horrors follow scripted patterns despite feeling malevolent
The Last of Us
Enemy AI searches but follows mappable routines
Clive Barker's Undying leans a little harder on variance, though the gap is small.
Clive Barker's Undying
First-run scares and unknown manor secrets hide information
The Last of Us
Encounter layouts unknown first time only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Undying
Spell upgrades and Scrye-revealed puzzles reward system mastery
The Last of Us
Resource crafting and encounter routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.